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![]() You can also enable CRT shaders in DOSBox Staging if that's your thing, or just use pixel-perfect scaling (works great for 640x480 games which is what most games from this era use). Here's a handy wiki article on setting it up for Win3.1 with S3 video drivers. I personally wouldn't bother with Win95 at all.įor those games on your list that have Win3.1 installers, I'd just use DOSBox. trying to use memory just outside the allocated range) depends on the OS memory manager (modern OSes are more restrictive there than Win9x used to be).ītw, it's generally best to use the earliest possible OS for these late 90s games (so DOS 6.22 > Win3.1 > Win98 SE). Any misuse within the limits of the C memory manager would not trigger any OS-specific changes (unless the C library/runtime requests it but Win9x applications pretty much never did) since as far as the OS is concerned the application uses the memory properly, however any misuse outside those limits (e.g. The C memory manager (and other language and/or runtime-specific memory managers) allocates big(ger) blocks from the OS and manages it itself (there are various reasons for that, like performance as going through the OS is much slower). I refer to the OS memory manager, not the C library's memory manager. ![]() The OS memory manager is separate from the memory management a C library does and handles more things than just memory allocations and releases (which is what a C library's memory manager does), like access rights (the thing that causes incompatibilities with Win9x). |
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